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Lead Technical Artist

iSize Technologies

iSize Technologies

IT
Petaling Jaya, Selangor, Malaysia
Posted on Saturday, February 10, 2024

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

PlayStation Studios Visual Arts and PlayStation Studios Malaysia provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios.

Lead Technical Artist

The Technical Art & Engineering team in Visual Arts Malaysia is looking for Lead Technical Artists to join our team. The role requires understanding of game production principles, experience supporting content production pipeline, expertise using 3D authoring packages such as Maya, strong coding skills, and most importantly high desire to make processes better and people’s lives easier.

The Lead Technical Artists will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software package, solve technical issues that arise, and ensure quality of the final product and coaching of junior team members.

Technical art is a broad term and qualified candidates will be responsible for serving as the bridge between art, animation, production and programming, examples of the duties include (and not limited to) the following: setup/maintain/standardize/improve the content pipeline, create easy to use tools, rig assets for animation/gameplay, troubleshoot technical production issues that arise, write efficient shaders, optimize game performance, and ultimately ensure the quality and timely delivery of the final product. Technical artist will work with art/design disciplines and the engineering team and help provide communication and cohesion between all groups.

Responsibilities:

  • Understanding and maintaining project pipelines.
  • Learning and supporting varying client working environments, assets, and tools.
  • Writing, maintaining and customizing internal tools for production team.
  • Solving problems in pipeline and for individuals on as-needed basis.
  • Building and maintaining technical documentation.
  • Leading a small project based team when required.

Requirements:

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • At least 7+ years in a branch of visual effects (film, game dev, tv, etc).
  • Excellent knowledge of Maya and experience developing Maya tools in Python.
  • Excellent troubleshooting skills and the ability to creatively problem solve.
  • PyQt/PySide experience.
  • Knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.
  • Experiencing developing or maintaining project pipeline tools.
  • Experience with Perforce and/or Git.

Pluses:

  • General knowledge of Maya rigging.
  • Previous experience in running a small team.
  • Experience with programming languages, especially C++.
  • Experience developing or maintaining system environments.
  • Experience with project management and tracking software (such as Shotgrid and Jira).

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